testing PlayBuf in ImageSynth
//_______floating
(
var x, z, bank;
bank = Library.at(\bank, 0);
bank.read(0, ":sounds:floating_1");
bank.setLoop(0);
z = ImageSynth(Pic.new(Rect.newBy(0,0,256,256), 32),
Synth.new({
var in;
//in = AudioIn.ar([1, 2]);
in = PlayBuf.ar(bank, 0, MouseX.kr([0.01, 20]), [1.0, 1.0.rand, 1.0.rand]);
})
);
z.start;
z.next;
//z.end;
x = GUIScreen.new("audio", Rect.newBy(80,80,256,256), View(nil,
[
z.pic,
v = View.new(
Pen.new.foreColor_(Color.black).offset_(-100@160).textFont_(\Monaco).textSize_(24).bold_(true),
[ "floating" ])
]));
x.sched(0, inf, {
z.next;
v.pen.offset = v.pen.offset + Point.new(3, 0);
x.refresh; 0.05 });
)
Links to this Page
- Image Synth last edited on 25 September 2002 at 10:27 pm by max2-062.dialin.uni-hamburg.de
- enter. last edited on 29 January 2003 at 10:46 pm by 203.14.169.19