///////////////////////////////////////////////////
// History, as it was on Sat Aug 19 21:27:06 2006.
///////////////////////////////////////////////////

// - 0:0:0 -  
~krik.play;

// - 0:0:0.49 -  
~krik = { BPF.ar(WhiteNoise.ar, 19000, 0.05) * LFPulse.ar(4) * LFPulse.ar(30, 0, 0.5, 1, 1) * LFPulse.ar(0.1) };

// - 0:0:7.6 -  
~krik = { BPF.ar(WhiteNoise.ar, 19000, 0.05) * LFPulse.ar(7) * LFPulse.ar(30, 0, 0.5, 1, 1) * LFPulse.ar(0.1) };

// - 0:0:18.01 -  
~krik = { BPF.ar(WhiteNoise.ar, 19000, 0.05) * LFPulse.ar(7) * LFPulse.ar(20, 0, 0.5, 1, 1) * LFPulse.ar(0.1) };

// - 0:0:25.57 -  
~krik = { BPF.ar(WhiteNoise.ar, 19000, 0.05) * LFPulse.ar(7) * LFPulse.ar(20, 0, 0.5, 1, 0.3) * LFPulse.ar(0.1) };

// - 0:0:29.6 -  
~krik = { BPF.ar(WhiteNoise.ar, 19000, 0.05) * LFPulse.ar(7) * LFPulse.ar(120, 0, 0.5, 1, 0.3) * LFPulse.ar(0.1) };

// - 0:0:36.54 -  
~krik = { BPF.ar(WhiteNoise.ar, 19000, 0.01) * LFPulse.ar(7) * LFPulse.ar(120, 0, 0.5, 1, 0.3) * LFPulse.ar(0.1) };

// - 0:0:40.5 -  
~krik = { BPF.ar(WhiteNoise.ar(10), 19000, 0.01) * LFPulse.ar(7) * LFPulse.ar(120, 0, 0.5, 1, 0.3) * LFPulse.ar(0.1) };

// - 0:0:45.23 -  
~krik = { BPF.ar(WhiteNoise.ar(10), 14000, 0.01) * LFPulse.ar(7) * LFPulse.ar(120, 0, 0.5, 1, 0.3) * LFPulse.ar(0.1) };

// - 0:0:48.79 -  
~krik = { BPF.ar(WhiteNoise.ar(10), 12000, 0.01) * LFPulse.ar(7) * LFPulse.ar(120, 0, 0.5, 1, 0.3) * LFPulse.ar(0.1) };

// - 0:0:52.06 -  
~krik = { BPF.ar(WhiteNoise.ar(10), 11000, 0.01) * LFPulse.ar(7) * LFPulse.ar(120, 0, 0.5, 1, 0.3) * LFPulse.ar(0.1) };

// - 0:1:13.35 -  
~krik = { BPF.ar(WhiteNoise.ar(10 ! 2), 11000, 0.01) * LFPulse.ar(7) * LFPulse.ar(120, 0, 0.5, 1, 0.3) * LFPulse.ar(0.1) };

// - 0:1:32.14 -  
~krik = { BPF.ar(WhiteNoise.ar(10 ! 2), 11000, 0.01) * LFPulse.ar(4) * LFPulse.ar(120, 0, 0.5, 1, 0.3) * LFPulse.ar(0.1) };

// - 0:1:38.28 -  
~krik = { BPF.ar(WhiteNoise.ar(4 ! 2), 11000, 0.01) * LFPulse.ar(4) * LFPulse.ar(120, 0, 0.5, 1, 0.3) * LFPulse.ar(0.1) };

// - 0:1:44.19 -  
~krik = { BPF.ar(WhiteNoise.ar(4 ! 2), 11000, 0.01) * LFPulse.ar(4) * LFPulse.ar(1020, 0, 0.5, 1, 0.3) * LFPulse.ar(0.1) };

// - 0:1:46.82 -  
~krik = { BPF.ar(WhiteNoise.ar(4 ! 2), 11000, 0.01) * LFPulse.ar(4) * LFPulse.ar(120, 0, 0.5, 1, 0.3) * LFPulse.ar(0.1) };

// - 0:1:51.93 -  
~krik = { BPF.ar(WhiteNoise.ar(4 ! 2), 11000, 0.01) * LFPulse.ar(4) * LFPulse.ar(20, 0, 0.5, 1, 0.3) * LFPulse.ar(0.1) };

// - 0:2:42.71 -  
(
~krik = { var vari;
	vari = LFDNoise3.kr(0.1).range(0, 1);
	BPF.ar(WhiteNoise.ar(4 ! 2), 11000, 0.01) * LFPulse.ar(4) * LFPulse.ar(20 + (vari * 5), 0, 0.5, 1, 0.3) * LFPulse.ar(0.1) };
);

// - 0:2:51.55 -  
(
~krik = { var vari;
	vari = LFDNoise3.kr(0.1).range(0, 1);
	BPF.ar(WhiteNoise.ar(4 ! 2), 11000, 0.01) * LFPulse.ar(4) * LFPulse.ar(20 + (vari * 15), 0, 0.5, 1, 0.3) * LFPulse.ar(0.1) };
);

// - 0:3:14.86 -  
(
~krik = { var vari;
	vari = LFDNoise3.kr(0.1 ! 2).range(0, 1);
	BPF.ar(WhiteNoise.ar(4 ! 2), 11000, 0.01) * LFPulse.ar(4) * LFPulse.ar(20 + (vari * 15), 0, 0.5, 1, 0.3) * LFPulse.ar(0.1) };
);

// - 0:3:26.79 -  
(
~krik = { var vari;
	vari = LFDNoise3.kr(0.1 ! 2).range(0, 1);
	BPF.ar(WhiteNoise.ar(4 ! 2), 11000, 0.01) * LFPulse.ar(4) * LFPulse.ar(20 + (vari * 15), 0, 0.5, 1, 0.5) * LFPulse.ar(0.1) };
);

// - 0:4:33.56 -  
(
~krik = { 
	var vari, vari2;
	vari = LFDNoise3.kr(LFNoise1.kr(0.1 ! 2, 0.1, 0.2)).range(0, 1);
	vari2 = LFDNoise3.kr(LFNoise1.kr(0.1 ! 2, 0.1, 0.2)).range(0, 1);
	BPF.ar(WhiteNoise.ar(4 ! 2), 11000, 0.01) * LFPulse.ar(4 + (vari2 * 3)) * LFPulse.ar(20 + (vari * 15), 0, 0.5, 1, 0.5) * LFPulse.ar(0.1) };
);

// - 0:5:17.63 -  
(
~krik = { 
	var vari, vari2, onoff;
	onoff = ToggleFF.ar(Dust.ar(1));
	vari = LFDNoise3.kr(LFNoise1.kr(0.1 ! 2, 0.1, 0.2)).range(0, 1);
	vari2 = LFDNoise3.kr(LFNoise1.kr(0.1 ! 2, 0.1, 0.2)).range(0, 1);
	BPF.ar(WhiteNoise.ar(4 ! 2), 11000, 0.01) * LFPulse.ar(4 + (vari2 * 3)) * LFPulse.ar(20 + (vari * 15), 0, 0.5, 1, 0.5) * onoff };
);

// - 0:5:25.64 -  
(
~krik = { 
	var vari, vari2, onoff;
	onoff = ToggleFF.ar(Dust.ar(0.3));
	vari = LFDNoise3.kr(LFNoise1.kr(0.1 ! 2, 0.1, 0.2)).range(0, 1);
	vari2 = LFDNoise3.kr(LFNoise1.kr(0.1 ! 2, 0.1, 0.2)).range(0, 1);
	BPF.ar(WhiteNoise.ar(4 ! 2), 11000, 0.01) * LFPulse.ar(4 + (vari2 * 3)) * LFPulse.ar(20 + (vari * 15), 0, 0.5, 1, 0.5) * onoff };
);

// - 0:5:33.57 -  
(
~krik = { 
	var vari, vari2, onoff;
	onoff = ToggleFF.ar(Dust.ar(0.1));
	vari = LFDNoise3.kr(LFNoise1.kr(0.1 ! 2, 0.1, 0.2)).range(0, 1);
	vari2 = LFDNoise3.kr(LFNoise1.kr(0.1 ! 2, 0.1, 0.2)).range(0, 1);
	BPF.ar(WhiteNoise.ar(4 ! 2), 11000, 0.01) * LFPulse.ar(4 + (vari2 * 3)) * LFPulse.ar(20 + (vari * 15), 0, 0.5, 1, 0.5) * onoff };
);

// - 0:6:7.18 -  
~uu = { SinOsc.ar(11000 + [0, 2]) * 0.01 };

// - 0:6:16.1 -  
~uu.play(fadeTime:10);

// - 0:7:30.66 -  
~k = { LFPulse.ar(4 + (LFDNoise3.kr(LFNoise1.kr(0.1 ! 2, 0.1, 0.2)).range(0, 1) * 3)) * LFPulse.ar(20 + ( LFDNoise3.kr(LFNoise1.kr(0.1 ! 2, 0.1, 0.2)).range(0, 1) * 15)) };

// - 0:8:5.76 -  
~k = { LFPulse.ar(4 + (LFDNoise3.kr(LFNoise1.kr(0.1 ! 2, 0.1, 0.2)).range(0, 1) * 3)) * LFPulse.ar(20 + ( LFDNoise3.kr(LFNoise1.kr(0.1 ! 2, 0.1, 0.2)).range(0, 1) * 15)) };

// - 0:8:7.86 -  
(
~krik = { 
	var onoff;
	onoff = ToggleFF.ar(Dust.ar(0.1));
	BPF.ar(WhiteNoise.ar(4 ! 2), 11000, 0.01) * ~k.ar * onoff };
);

// - 0:8:23.1 -  
~k = { LFPulse.ar(4 + (LFDNoise3.kr(LFNoise1.kr(0.1 ! 2, 0.1, 0.2)).range(0, 1) * 3)) * LFPulse.ar(20 + ( LFDNoise3.kr(LFNoise1.kr(0.1 ! 2, 0.1, 0.2)).range(0, 1) * 15)) };

// - 0:8:24.66 -  
~k = { LFPulse.ar(4 + (LFDNoise3.kr(LFNoise1.kr(0.1 ! 2, 0.1, 0.2)).range(0, 1) * 3)) * LFPulse.ar(20 + ( LFDNoise3.kr(LFNoise1.kr(0.1 ! 2, 0.1, 0.2)).range(0, 1) * 15)) };

// - 0:8:29.73 -  
(
~krik = { 
	var onoff;
	onoff = ToggleFF.ar(Dust.ar(0.1));
	BPF.ar(WhiteNoise.ar(4 ! 2), 11000, 0.01) * ~k.ar * onoff };
);

// - 0:8:45.99 -  
~uu = { SinOsc.ar(11000 + [0, 2]) * 0.01 * ~k.ar };

// - 0:9:3.58 -  
~uuu =  { SinOsc.ar(13000 + [0, 2]) * 0.01 * ~k.ar };

// - 0:9:8.09 -  
~uuu.play;

// - 0:9:18.39 -  
~uuu =  { DelayL.ar(SinOsc.ar(13000 + [0, 2]) * 0.01 * ~k.ar, 0.1, 0.1) };

// - 0:9:25.65 -  
~uu = { SinOsc.ar(11000 + [0, 2]) * 0.03 * ~k.ar };

// - 0:10:17.9 -  
~uuuu =  { DelayL.ar(SinOsc.ar(13000 + [0, 2], ~krik.ar * 10) * 0.1 * ~k.ar, 0.1, 0.1) };

// - 0:10:29.56 -  
~uuuu =  { DelayL.ar(SinOsc.ar(13000 + [0, 2], ~krik.ar * 10) * 0.1 * ~k.ar, 2, 2) };

// - 0:10:31.03 -  
~uuuu.play;

// - 0:10:37.08 -  
~uuuu =  { DelayL.ar(SinOsc.ar(13000 + [0, 2], ~krik.ar * 10) * 0.05 * ~k.ar, 2, 2) };

// - 0:10:39.69 -  
~uuuu =  { DelayL.ar(SinOsc.ar(13000 + [0, 2], ~krik.ar * 10) * 0.02 * ~k.ar, 2, 2) };

// - 0:10:44.15 -  
~uuuu =  { DelayL.ar(SinOsc.ar(13000 + [0, 2], ~krik.ar * 4) * 0.02 * ~k.ar, 2, 2) };

// - 0:10:50.79 -  
~uuuu =  { DelayL.ar(SinOsc.ar(130 + [0, 2], ~krik.ar * 4) * 0.02 * ~k.ar, 2, 2) };

// - 0:11:3.1 -  
~uuuu =  { DelayL.ar(SinOsc.ar(13000 + [0, 2], ~krik.ar * 4) * 0.02 * ~k.ar, 2, 2) };

// - 0:11:13.61 -  
~uuuu =  { DelayL.ar(SinOsc.ar(13000 + [0, 2], ~krik.ar * 4) * 0.02 * ~k.ar.reverse, 2, 2) };

// - 0:11:24.48 -  
~uu = { SinOsc.ar(11000 + [0, 2]) * 0.03 * ~k.ar.reverse };

// - 0:11:28.37 -  
(
~krik = { 
	var onoff;
	onoff = ToggleFF.ar(Dust.ar(0.1));
	BPF.ar(WhiteNoise.ar(4 ! 2), 11000, 0.01) * ~k.ar * onoff };
);

// - 0:11:34.69 -  
(
~krik = { 
	var onoff;
	onoff = ToggleFF.ar(Dust.ar(0.1));
	BPF.ar(WhiteNoise.ar(4 ! 2), 15000, 0.01) * ~k.ar * onoff };
);

// - 0:11:44.7 -  
(
~krik = { 
	var onoff;
	onoff = ToggleFF.ar(Dust.ar(0.1));
	BPF.ar(GrayNoise.ar(4 ! 2), 15000, 0.01) * ~k.ar * onoff };
);

// - 0:11:53.63 -  
(
~krik = { 
	var onoff;
	onoff = ToggleFF.ar(Dust.ar(0.1));
	BPF.ar(GrayNoise.ar(4 ! 2), 15000, 0.01) * ~k.ar * onoff };
);

// - 0:12:5.18 -  
(
~krik = { 
	var onoff;
	onoff = ToggleFF.ar(Dust.ar(0.1));
	BPF.ar(GrayNoise.ar(8 ! 2), 15000, 0.005) * ~k.ar * onoff };
);

// - 0:12:46.67 -  
(
~krik = { 
	var onoff, u;
	onoff = ToggleFF.ar(Dust.ar(0.1));
	u = BPF.ar(GrayNoise.ar(8 ! 2), 15000, 0.005) * ~k.ar * onoff;
		Rotate2.ar(*u ++ ~k.ar)

	};
);

// - 0:13:20.53 -  
(
~krik = { 
	var onoff, u;
	onoff = ToggleFF.ar(Dust.ar(0.1));
	u = BPF.ar(GrayNoise.ar(8 ! 2), 15000, 0.005) * ~k.ar * onoff;
		Rotate2.ar(*u ++ LFClipNoise.ar(0.3).range(-1, 1))

	};
);

// - 0:13:45.52 -  
~uuuu.stop;

// - 0:13:51.93 -  
~krik.stop;

// - 0:14:1.43 -  
~p.clear(20);

// - 0:14:7.75 -  
p.clear(20);